
- #Prefab ui browser install#
- #Prefab ui browser full#
- #Prefab ui browser software#
- #Prefab ui browser windows#
To query the page for data, you can look at the return value. EvalJS( "if (someCondition()) someVar = 42 "). You can also use EvalJS to run any JavaScript you'd like in the context of the page: browser. You can pass basic types (strings, integers, bools, etc.) without any extra effort. Var browser = GetComponent() //assuming we are a MonoBehaviour attached to the same GameObject as the Browser //calls tPlayerStats("myPlayerName", 2, 4200, false) in the browserīrowser.CallFunction( "setPlayerStats", "myPlayerName", 2, 4200, false).Done() įunctions are resolved in the global scope of the top frame of the browser and executed with the given arguments. You can call functions in the page by invoking CallFunction: using ZenFulcrum.EmbeddedBrowser Scripting Introīrowsers have a Browser MonoBehaviour. js extension will be treated as JavaScript. js extension will be treated as UnityScript and files in BrowserAssets/ with a. In this package all references to "JavaScript" refer to what web browsers run.īeware that UnityScript and JavaScript files both have the same. Due to a terrible historical mistake, UnityScript has been, and often still is, called "JavaScript". NET languages, in particular: C# (.cs) and previously Boo (.boo) and UnityScript (.js). JavaScript vs UnityScriptīrowsers run JavaScript, specifically, ECMAScript. You can send and receive messages from the currently loaded browser page. If you're interested in support for other platforms, please let me know! In most cases I can't simply port the existing backend to another OS, but having your votes will help me know what is most worthwhile to work on! Scripting ZFBrowser is only supported on the platforms listed above right now.
#Prefab ui browser install#
Newer versions of Ubuntu: You need to sudo apt install libgconf2-4 as an installation dependency.You can make Linux builds from Windows, but make sure that correct files are marked executable once they reach a Linux filesystem: chmod +x MyGame.x86_64 MyGame_Data/Plugins/ZFGameBrowser.You can make OS X builds from Windows, but make sure that correct files are marked executable once they reach an OS X filesystem: chmod +x MyGame.app/Contents/MacOS/MyGame MyGame.app/Contents/Frameworks/ZFGameBrowser.app/Contents/MacOS/ZFGameBrowser.(Pre-Unity 2017.3) By default, your new Unity project will target universal builds, you'll need to change it to 圆4 before you can build and run your application.YouTube videos generally work, unless they are live.) Consider re-encoding your content with an open codec supported by stock Chromium such as WebM or Ogg Vorbis. (Most streaming sites use patent-encumbered codecs and will not work. This Asset does not include licenses for proprietary or patent-encumbered codecs such as h.264.

If you have troubles making a build or testing in the editor, try again with the Unity Editor running on your target platform. OS X Standalone, 64-bit (Mono or il2cpp)Įxcept as noted, only building on the same platform as your target is supported.Unity 2018.3.0, and probably certain other 2018.3.x versions, do not work.Let me know if you find a mainstream, recent distro that has issues. The most recent Ubuntu LTS should work.Linux Standalone, 64-bit (experimental) (Mono).May not work if basic updates have not been installed.Does not include WSA/UWP/HoloLens support.
#Prefab ui browser windows#
#Prefab ui browser software#
This library is made possible by a number of third-party open source software projects!Ī copy of ThirdPartyNotices.txt needs to be distributed with your product. See this section if you want to use the browser in VR.

#Prefab ui browser full#
This asset allows you to embed a full copy of Chromium, the open-source core of Google Chrome, inside your game!
